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package tui
func Render(term Terminal, buf *Buffer) {
changes := buf.Diff()
if len(changes) > 0 {
term.Flush(changes)
}
buf.Swap()
}
func RenderFull(term Terminal, buf *Buffer) {
width := buf.Width()
height := buf.Height()
changes := make([]CellChange, 0, width*height)
for y := range height {
trimEnd := -1
for x := width - 1; x >= 0; x-- {
c := buf.Cell(x, y)
if !c.IsEmpty() && !c.IsContinuation() {
trimEnd = x
break
}
}
for x := range trimEnd + 1 {
changes = append(changes, CellChange{X: x, Y: y, Cell: buf.Cell(x, y)})
}
}
term.Clear()
if len(changes) > 0 {
term.Flush(changes)
}
buf.Swap()
}
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