Building a Dashboard
What We're Building
We're going to build a live metrics dashboard: CPU, memory, and disk gauges, a network sparkline, and a scrollable streaming event feed, all updating in real time. It pulls in concepts from most of the previous guides.
Concepts used:
- State (Guide 05): reactive
State[T]for metrics, sparkline data, and event lists - Components (Guide 06): a struct component with constructor and render method
- Events (Guide 07):
KeyMapfor quit and scroll bindings,HandleMousefor scroll wheel - Watchers (Guide 09):
OnTimerfor metric animation andWatchfor channel-based event streaming - Scrolling (Guide 10): scrollable event feed with keyboard and mouse control
- Styling (Guide 03): gradients, conditional color classes, borders
- Layout (Guide 04): nested flex containers, gap, grow, padding
Project Setup
Create a new directory and initialize the module:
mkdir dashboard && cd dashboard
go mod init dashboard
go get github.com/grindlemire/go-tui
You'll create two files:
dashboard.gsx-- the component and all its logicmain.go-- the entry point that wires everything up
Layout Skeleton
Start with the outer structure. The dashboard is a vertical stack inside a bordered container, with sections for the title, metrics, a row containing the network chart and event feed side by side, and a key hint at the bottom.
Create dashboard.gsx:
package main
import (
"fmt"
tui "github.com/grindlemire/go-tui"
)
type dashboardApp struct {
}
func Dashboard() *dashboardApp {
return &dashboardApp{}
}
func (d *dashboardApp) KeyMap() tui.KeyMap {
return tui.KeyMap{
tui.On(tui.KeyEscape, func(ke tui.KeyEvent) { ke.App().Stop() }),
tui.On(tui.Rune('q'), func(ke tui.KeyEvent) { ke.App().Stop() }),
}
}
templ (d *dashboardApp) Render() {
<div class="flex-col p-1 gap-1 h-full border-rounded border-cyan">
<div class="flex justify-center shrink-0">
<span class="text-gradient-cyan-magenta font-bold">Dashboard</span>
</div>
// Metrics will go here
// Network + Events will go here (side by side)
<div class="flex justify-center shrink-0">
<span class="font-dim">j/k scroll events | q to quit</span>
</div>
</div>
}
And main.go:
package main
import (
"fmt"
"os"
tui "github.com/grindlemire/go-tui"
)
func main() {
app, err := tui.NewApp(
tui.WithRootComponent(Dashboard()),
)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create app: %v\n", err)
os.Exit(1)
}
defer app.Close()
if err := app.Run(); err != nil {
fmt.Fprintf(os.Stderr, "App error: %v\n", err)
os.Exit(1)
}
}
Generate and run to check that the skeleton renders:
tui generate ./...
go run .
You should see a bordered box with "Dashboard" centered at the top and "q to quit" at the bottom. Press q or Escape to exit.
A few things to notice about the layout:
- The outer
<div>usesflex-colto stack children vertically, withh-fullto fill the terminal andborder-rounded border-cyanfor the outer frame. shrink-0on the title and hint bar prevents them from collapsing when the terminal is small. The content sections between them will flex to fill the remaining space.justify-centeron the title and hint containers centers their text horizontally.
Adding Metrics
Now add reactive state for three gauges: CPU, memory, and disk. Each is a State[int] representing a percentage.
Update the struct and constructor:
type dashboardApp struct {
cpu *tui.State[int]
mem *tui.State[int]
disk *tui.State[int]
}
func Dashboard() *dashboardApp {
return &dashboardApp{
cpu: tui.NewState(45),
mem: tui.NewState(62),
disk: tui.NewState(38),
}
}
Add two helper functions that convert a percentage into a visual bar and a color class. These are regular Go functions, not components:
func metricBar(value, max int) string {
width := 20
filled := value * width / max
bar := ""
for i := 0; i < width; i++ {
if i < filled {
bar += "█"
} else {
bar += "░"
}
}
return bar
}
func metricColor(value int) string {
if value >= 80 {
return "text-red font-bold"
}
if value >= 60 {
return "text-yellow"
}
return "text-green"
}
metricBar builds a 20-character bar using filled (█) and empty (░) block characters. metricColor returns a class string that shifts from green to yellow to red as the value rises. Because class accepts Go expressions, you can return different class strings based on state.
Now add the metric panels to the render method, replacing the // Metrics will go here comment:
// Metric gauges
<div class="flex gap-1 shrink-0">
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">CPU</span>
<span class={metricColor(d.cpu.Get())}>{metricBar(d.cpu.Get(), 100)}</span>
<span class={metricColor(d.cpu.Get()) + " font-bold"}>{fmt.Sprintf("%d%%", d.cpu.Get())}</span>
</div>
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">Memory</span>
<span class={metricColor(d.mem.Get())}>{metricBar(d.mem.Get(), 100)}</span>
<span class={metricColor(d.mem.Get()) + " font-bold"}>{fmt.Sprintf("%d%%", d.mem.Get())}</span>
</div>
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">Disk</span>
<span class={metricColor(d.disk.Get())}>{metricBar(d.disk.Get(), 100)}</span>
<span class={metricColor(d.disk.Get()) + " font-bold"}>{fmt.Sprintf("%d%%", d.disk.Get())}</span>
</div>
</div>
Each gauge is a flex-col container with a title, bar, and percentage label. The three panels sit side-by-side in a flex (horizontal) row, each with flexGrow={1.0} so they share the available width equally. The border-rounded on each panel gives them individual frames.
Run tui generate ./... and go run . to see the three gauges. They display static values for now.
Animating the Metrics
To make the gauges move, add a timer watcher. Import "math/rand" and "time", then implement WatcherProvider:
import (
"fmt"
"math/rand"
"time"
tui "github.com/grindlemire/go-tui"
)
func (d *dashboardApp) Watchers() []tui.Watcher {
return []tui.Watcher{
tui.OnTimer(500*time.Millisecond, d.updateMetrics),
}
}
func (d *dashboardApp) updateMetrics() {
d.cpu.Set(clampVal(d.cpu.Get()+rand.Intn(11)-5, 5, 95))
d.mem.Set(clampVal(d.mem.Get()+rand.Intn(7)-3, 20, 90))
d.disk.Set(clampVal(d.disk.Get()+rand.Intn(3)-1, 20, 80))
}
func clampVal(v, min, max int) int {
if v < min {
return min
}
if v > max {
return max
}
return v
}
OnTimer fires updateMetrics every 500 milliseconds. Each call nudges the metric values by a random amount, clamped to stay within bounds. Because Set marks the state as dirty, the framework re-renders automatically after each update. The clampVal helper keeps values from wandering out of range.
Regenerate and run. The bars should shift every half second, with colors changing as values cross the 60% and 80% thresholds.
Network Sparkline
The network section shows a scrolling sparkline for inbound and outbound traffic. Add state for the current rates and the sparkline data arrays:
type dashboardApp struct {
cpu *tui.State[int]
mem *tui.State[int]
disk *tui.State[int]
netIn *tui.State[int]
netOut *tui.State[int]
sparkIn *tui.State[[]int]
sparkOut *tui.State[[]int]
}
func Dashboard() *dashboardApp {
return &dashboardApp{
cpu: tui.NewState(45),
mem: tui.NewState(62),
disk: tui.NewState(38),
netIn: tui.NewState(142),
netOut: tui.NewState(89),
sparkIn: tui.NewState([]int{3, 5, 4, 6, 7, 5, 4, 3, 5, 6, 7, 8, 6, 5, 4, 3, 5, 6, 7, 5}),
sparkOut: tui.NewState([]int{2, 3, 4, 3, 5, 4, 3, 2, 3, 4, 5, 6, 4, 3, 2, 3, 4, 5, 4, 3}),
}
}
The sparkline data is a fixed-length slice of integers. Each value maps to a Unicode block character that represents the height of that data point. Add the sparkline helper:
func sparkline(data []int) string {
blocks := []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
maxVal := 1
for _, v := range data {
if v > maxVal {
maxVal = v
}
}
s := ""
for _, v := range data {
idx := v * 7 / maxVal
if idx > 7 {
idx = 7
}
s += string(blocks[idx])
}
return s
}
This normalizes values against the current maximum, so the sparkline always uses the full vertical range of the block characters (▁ through █).
Add the network panel to the render method. We'll place it inside a horizontal row that will also hold the events panel (added in the next section), replacing // Network + Events will go here:
// Network Traffic + Recent Events
<div class="flex gap-1 flex-grow">
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">Network Traffic</span>
<div class="flex gap-1">
<span class="font-dim">In: </span>
<span class="text-cyan">{sparkline(d.sparkIn.Get())}</span>
</div>
<div class="flex gap-1">
<span class="font-dim">Out:</span>
<span class="text-magenta">{sparkline(d.sparkOut.Get())}</span>
</div>
<div class="flex gap-2">
<span class="text-cyan font-bold">{fmt.Sprintf("In: %d MB/s", d.netIn.Get())}</span>
<span class="text-magenta font-bold">{fmt.Sprintf("Out: %d MB/s", d.netOut.Get())}</span>
</div>
</div>
// Events panel will go here
</div>
The outer <div class="flex gap-1 flex-grow"> is a horizontal row that fills the remaining vertical space. The network panel uses flexGrow={1.0} so it shares the width equally with the events panel we'll add next.
Update updateMetrics to include the network values and shift the sparkline data:
func (d *dashboardApp) updateMetrics() {
d.cpu.Set(clampVal(d.cpu.Get()+rand.Intn(11)-5, 5, 95))
d.mem.Set(clampVal(d.mem.Get()+rand.Intn(7)-3, 20, 90))
d.disk.Set(clampVal(d.disk.Get()+rand.Intn(3)-1, 20, 80))
d.netIn.Set(clampVal(d.netIn.Get()+rand.Intn(41)-20, 50, 300))
d.netOut.Set(clampVal(d.netOut.Get()+rand.Intn(31)-15, 30, 200))
// Shift sparkline data left and append new point
inData := d.sparkIn.Get()
inData = append(inData[1:], d.netIn.Get()/30)
d.sparkIn.Set(inData)
outData := d.sparkOut.Get()
outData = append(outData[1:], d.netOut.Get()/30)
d.sparkOut.Set(outData)
}
Each tick drops the oldest data point (inData[1:]) and appends the latest value scaled down to the sparkline range. This creates a scrolling chart effect.
Event Feed
The event feed receives messages from outside the component through a Go channel, using the Watch watcher to pipe goroutine-produced data into the UI. The feed is scrollable so you can keep a longer history and scroll back through it.
Add the channel field, event state, scroll state, and a ref to the struct:
type dashboardApp struct {
cpu *tui.State[int]
mem *tui.State[int]
disk *tui.State[int]
netIn *tui.State[int]
netOut *tui.State[int]
sparkIn *tui.State[[]int]
sparkOut *tui.State[[]int]
events *tui.State[[]string]
eventCh <-chan string
scrollY *tui.State[int]
eventsRef *tui.Ref
}
func Dashboard(eventCh <-chan string) *dashboardApp {
return &dashboardApp{
cpu: tui.NewState(45),
mem: tui.NewState(62),
disk: tui.NewState(38),
netIn: tui.NewState(142),
netOut: tui.NewState(89),
sparkIn: tui.NewState([]int{3, 5, 4, 6, 7, 5, 4, 3, 5, 6, 7, 8, 6, 5, 4, 3, 5, 6, 7, 5}),
sparkOut: tui.NewState([]int{2, 3, 4, 3, 5, 4, 3, 2, 3, 4, 5, 6, 4, 3, 2, 3, 4, 5, 4, 3}),
events: tui.NewState([]string{}),
eventCh: eventCh,
scrollY: tui.NewState(0),
eventsRef: tui.NewRef(),
}
}
The constructor now takes an eventCh parameter. The channel is receive-only (<-chan string) inside the component. The producer runs elsewhere. The scrollY state tracks the current scroll position, and eventsRef is a ref to the scrollable container so we can query its maximum scroll offset.
Add a scroll helper and update KeyMap with scroll bindings:
func (d *dashboardApp) scrollBy(delta int) {
el := d.eventsRef.El()
if el == nil {
return
}
_, maxY := el.MaxScroll()
newY := d.scrollY.Get() + delta
if newY < 0 {
newY = 0
} else if newY > maxY {
newY = maxY
}
d.scrollY.Set(newY)
}
func (d *dashboardApp) KeyMap() tui.KeyMap {
return tui.KeyMap{
tui.On(tui.KeyEscape, func(ke tui.KeyEvent) { ke.App().Stop() }),
tui.On(tui.Rune('q'), func(ke tui.KeyEvent) { ke.App().Stop() }),
tui.On(tui.Rune('j'), func(ke tui.KeyEvent) { d.scrollBy(1) }),
tui.On(tui.Rune('k'), func(ke tui.KeyEvent) { d.scrollBy(-1) }),
tui.On(tui.KeyDown, func(ke tui.KeyEvent) { d.scrollBy(1) }),
tui.On(tui.KeyUp, func(ke tui.KeyEvent) { d.scrollBy(-1) }),
}
}
scrollBy clamps the new offset between 0 and the container's maximum scroll value. MaxScroll() returns the furthest the content can scroll given its total height versus the visible area.
Add mouse wheel support with HandleMouse:
func (d *dashboardApp) HandleMouse(me tui.MouseEvent) bool {
switch me.Button {
case tui.MouseWheelUp:
d.scrollBy(-1)
return true
case tui.MouseWheelDown:
d.scrollBy(1)
return true
}
return false
}
Add a Watch call alongside the timer in Watchers:
func (d *dashboardApp) Watchers() []tui.Watcher {
return []tui.Watcher{
tui.OnTimer(500*time.Millisecond, d.updateMetrics),
tui.Watch(d.eventCh, d.addEvent),
}
}
Watch receives from the channel and calls addEvent on the UI thread for each value. No manual synchronization needed.
Add the handler that timestamps and stores events, with auto-scroll to keep the latest event visible:
func (d *dashboardApp) addEvent(event string) {
current := d.events.Get()
ts := time.Now().Format("15:04:05")
entry := fmt.Sprintf("%s %s", ts, event)
current = append(current, entry)
if len(current) > 50 {
current = current[len(current)-50:]
}
d.events.Set(current)
// Auto-scroll to bottom
el := d.eventsRef.El()
if el != nil {
_, maxY := el.MaxScroll()
d.scrollY.Set(maxY + 1)
}
}
This keeps the last 50 events. After appending, it auto-scrolls to the bottom so the newest event is always visible. If the user has scrolled up manually, the next event will snap back to the bottom.
Add the events panel inside the network row (replacing // Events panel will go here), right after the network traffic </div>:
<div
ref={d.eventsRef}
class="flex-col border-rounded p-1 gap-1"
flexGrow={1.0}
scrollable={tui.ScrollVertical}
scrollOffset={0, d.scrollY.Get()}
>
<span class="text-gradient-cyan-magenta font-bold">Recent Events</span>
for _, event := range d.events.Get() {
<span class="text-green">{event}</span>
}
if len(d.events.Get()) == 0 {
<span class="font-dim">Waiting for events...</span>
}
</div>
The scrollable={tui.ScrollVertical} attribute enables vertical scrolling on the container, and scrollOffset={0, d.scrollY.Get()} binds the scroll position to our state. The ref connects the element to eventsRef so the scroll helper can query MaxScroll(). Both panels use flexGrow={1.0} to share the row width equally.
The Event Producer
Now update main.go to create the channel, start a producer goroutine, pass the channel to the component, and enable mouse support for scroll wheel:
package main
import (
"fmt"
"os"
tui "github.com/grindlemire/go-tui"
)
func main() {
eventCh := make(chan string, 100)
app, err := tui.NewApp(
tui.WithRootComponent(Dashboard(eventCh)),
tui.WithMouse(),
)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create app: %v\n", err)
os.Exit(1)
}
defer app.Close()
go produceEvents(eventCh, app.StopCh())
if err := app.Run(); err != nil {
fmt.Fprintf(os.Stderr, "App error: %v\n", err)
os.Exit(1)
}
}
tui.WithMouse() enables mouse event reporting so the scroll wheel works in the event feed.
The produceEvents function lives in dashboard.gsx alongside the component. It sends random events at 2-5 second intervals and respects the stop channel so it shuts down cleanly:
func produceEvents(ch chan<- string, stopCh <-chan struct{}) {
defer close(ch)
events := []string{
"Deploy completed",
"Health check passed",
"New connection from 10.0.0.5",
"Cache invalidated",
"Backup complete",
"Certificate renewed",
"Config reloaded",
"Scale up: 3 replicas",
"Alert cleared: cpu",
"Metrics exported",
}
for {
delay := time.Duration(2000+rand.Intn(3000)) * time.Millisecond
select {
case <-stopCh:
return
case <-time.After(delay):
}
event := events[rand.Intn(len(events))]
select {
case <-stopCh:
return
case ch <- event:
}
}
}
Two things to note about the goroutine pattern:
app.StopCh()returns a channel that closes when the app exits. Using it inselectensures the goroutine doesn't leak.- The buffered channel (
make(chan string, 100)) prevents the producer from blocking if the UI falls behind.
Polish
The dashboard already has gradient titles (text-gradient-cyan-magenta) and colored borders. A few things worth calling out:
The metricColor function returns different class strings depending on the value: green below 60%, yellow below 80%, red and bold above. You can use this pattern anywhere: write a function that returns a class string, and pass it to class={}.
Each panel gets its own border-rounded frame for visual separation, and gap-1 between sections plus p-1 padding inside panels keeps everything readable.
Full Code
Here's the complete dashboard.gsx:
package main
import (
"fmt"
"math/rand"
"time"
tui "github.com/grindlemire/go-tui"
)
type dashboardApp struct {
cpu *tui.State[int]
mem *tui.State[int]
disk *tui.State[int]
netIn *tui.State[int]
netOut *tui.State[int]
sparkIn *tui.State[[]int]
sparkOut *tui.State[[]int]
events *tui.State[[]string]
eventCh <-chan string
scrollY *tui.State[int]
eventsRef *tui.Ref
}
func Dashboard(eventCh <-chan string) *dashboardApp {
return &dashboardApp{
cpu: tui.NewState(45),
mem: tui.NewState(62),
disk: tui.NewState(38),
netIn: tui.NewState(142),
netOut: tui.NewState(89),
sparkIn: tui.NewState([]int{3, 5, 4, 6, 7, 5, 4, 3, 5, 6, 7, 8, 6, 5, 4, 3, 5, 6, 7, 5}),
sparkOut: tui.NewState([]int{2, 3, 4, 3, 5, 4, 3, 2, 3, 4, 5, 6, 4, 3, 2, 3, 4, 5, 4, 3}),
events: tui.NewState([]string{}),
eventCh: eventCh,
scrollY: tui.NewState(0),
eventsRef: tui.NewRef(),
}
}
func (d *dashboardApp) scrollBy(delta int) {
el := d.eventsRef.El()
if el == nil {
return
}
_, maxY := el.MaxScroll()
newY := d.scrollY.Get() + delta
if newY < 0 {
newY = 0
} else if newY > maxY {
newY = maxY
}
d.scrollY.Set(newY)
}
func (d *dashboardApp) KeyMap() tui.KeyMap {
return tui.KeyMap{
tui.On(tui.KeyEscape, func(ke tui.KeyEvent) { ke.App().Stop() }),
tui.On(tui.Rune('q'), func(ke tui.KeyEvent) { ke.App().Stop() }),
tui.On(tui.Rune('j'), func(ke tui.KeyEvent) { d.scrollBy(1) }),
tui.On(tui.Rune('k'), func(ke tui.KeyEvent) { d.scrollBy(-1) }),
tui.On(tui.KeyDown, func(ke tui.KeyEvent) { d.scrollBy(1) }),
tui.On(tui.KeyUp, func(ke tui.KeyEvent) { d.scrollBy(-1) }),
}
}
func (d *dashboardApp) HandleMouse(me tui.MouseEvent) bool {
switch me.Button {
case tui.MouseWheelUp:
d.scrollBy(-1)
return true
case tui.MouseWheelDown:
d.scrollBy(1)
return true
}
return false
}
func (d *dashboardApp) Watchers() []tui.Watcher {
return []tui.Watcher{
tui.OnTimer(500*time.Millisecond, d.updateMetrics),
tui.Watch(d.eventCh, d.addEvent),
}
}
func (d *dashboardApp) updateMetrics() {
d.cpu.Set(clampVal(d.cpu.Get()+rand.Intn(11)-5, 5, 95))
d.mem.Set(clampVal(d.mem.Get()+rand.Intn(7)-3, 20, 90))
d.disk.Set(clampVal(d.disk.Get()+rand.Intn(3)-1, 20, 80))
d.netIn.Set(clampVal(d.netIn.Get()+rand.Intn(41)-20, 50, 300))
d.netOut.Set(clampVal(d.netOut.Get()+rand.Intn(31)-15, 30, 200))
inData := d.sparkIn.Get()
inData = append(inData[1:], d.netIn.Get()/30)
d.sparkIn.Set(inData)
outData := d.sparkOut.Get()
outData = append(outData[1:], d.netOut.Get()/30)
d.sparkOut.Set(outData)
}
func (d *dashboardApp) addEvent(event string) {
current := d.events.Get()
ts := time.Now().Format("15:04:05")
entry := fmt.Sprintf("%s %s", ts, event)
current = append(current, entry)
if len(current) > 50 {
current = current[len(current)-50:]
}
d.events.Set(current)
// Auto-scroll to bottom
el := d.eventsRef.El()
if el != nil {
_, maxY := el.MaxScroll()
d.scrollY.Set(maxY + 1)
}
}
func clampVal(v, min, max int) int {
if v < min {
return min
}
if v > max {
return max
}
return v
}
func metricBar(value, max int) string {
width := 20
filled := value * width / max
bar := ""
for i := 0; i < width; i++ {
if i < filled {
bar += "█"
} else {
bar += "░"
}
}
return bar
}
func metricColor(value int) string {
if value >= 80 {
return "text-red font-bold"
}
if value >= 60 {
return "text-yellow"
}
return "text-green"
}
func sparkline(data []int) string {
blocks := []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
maxVal := 1
for _, v := range data {
if v > maxVal {
maxVal = v
}
}
s := ""
for _, v := range data {
idx := v * 7 / maxVal
if idx > 7 {
idx = 7
}
s += string(blocks[idx])
}
return s
}
func produceEvents(ch chan<- string, stopCh <-chan struct{}) {
defer close(ch)
events := []string{
"Deploy completed",
"Health check passed",
"New connection from 10.0.0.5",
"Cache invalidated",
"Backup complete",
"Certificate renewed",
"Config reloaded",
"Scale up: 3 replicas",
"Alert cleared: cpu",
"Metrics exported",
}
for {
delay := time.Duration(2000+rand.Intn(3000)) * time.Millisecond
select {
case <-stopCh:
return
case <-time.After(delay):
}
event := events[rand.Intn(len(events))]
select {
case <-stopCh:
return
case ch <- event:
}
}
}
templ (d *dashboardApp) Render() {
<div class="flex-col p-1 gap-1 h-full border-rounded border-cyan">
<div class="flex justify-center shrink-0">
<span class="text-gradient-cyan-magenta font-bold">Dashboard</span>
</div>
// Metric gauges
<div class="flex gap-1 shrink-0">
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">CPU</span>
<span class={metricColor(d.cpu.Get())}>{metricBar(d.cpu.Get(), 100)}</span>
<span class={metricColor(d.cpu.Get()) + " font-bold"}>{fmt.Sprintf("%d%%", d.cpu.Get())}</span>
</div>
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">Memory</span>
<span class={metricColor(d.mem.Get())}>{metricBar(d.mem.Get(), 100)}</span>
<span class={metricColor(d.mem.Get()) + " font-bold"}>{fmt.Sprintf("%d%%", d.mem.Get())}</span>
</div>
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">Disk</span>
<span class={metricColor(d.disk.Get())}>{metricBar(d.disk.Get(), 100)}</span>
<span class={metricColor(d.disk.Get()) + " font-bold"}>{fmt.Sprintf("%d%%", d.disk.Get())}</span>
</div>
</div>
// Network Traffic + Recent Events
<div class="flex gap-1 flex-grow">
<div class="flex-col border-rounded p-1 gap-1" flexGrow={1.0}>
<span class="text-gradient-cyan-magenta font-bold">Network Traffic</span>
<div class="flex gap-1">
<span class="font-dim">In: </span>
<span class="text-cyan">{sparkline(d.sparkIn.Get())}</span>
</div>
<div class="flex gap-1">
<span class="font-dim">Out:</span>
<span class="text-magenta">{sparkline(d.sparkOut.Get())}</span>
</div>
<div class="flex gap-2">
<span class="text-cyan font-bold">{fmt.Sprintf("In: %d MB/s", d.netIn.Get())}</span>
<span class="text-magenta font-bold">{fmt.Sprintf("Out: %d MB/s", d.netOut.Get())}</span>
</div>
</div>
<div
ref={d.eventsRef}
class="flex-col border-rounded p-1 gap-1"
flexGrow={1.0}
scrollable={tui.ScrollVertical}
scrollOffset={0, d.scrollY.Get()}
>
<span class="text-gradient-cyan-magenta font-bold">Recent Events</span>
for _, event := range d.events.Get() {
<span class="text-green">{event}</span>
}
if len(d.events.Get()) == 0 {
<span class="font-dim">Waiting for events...</span>
}
</div>
</div>
<div class="flex justify-center shrink-0">
<span class="font-dim">j/k scroll events | q to quit</span>
</div>
</div>
}
And the complete main.go:
package main
import (
"fmt"
"os"
tui "github.com/grindlemire/go-tui"
)
func main() {
eventCh := make(chan string, 100)
app, err := tui.NewApp(
tui.WithRootComponent(Dashboard(eventCh)),
tui.WithMouse(),
)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create app: %v\n", err)
os.Exit(1)
}
defer app.Close()
go produceEvents(eventCh, app.StopCh())
if err := app.Run(); err != nil {
fmt.Fprintf(os.Stderr, "App error: %v\n", err)
os.Exit(1)
}
}
Generate and run:
tui generate ./...
go run .
The finished dashboard with live-updating metrics, sparklines, and an event log:

Next Steps
That covers it. Here are some ways you could extend the dashboard:
- Add clickable panels that expand when clicked (Events Guide)
- Add focus navigation between panels with Tab/Shift-Tab (Focus Guide)
- Split the dashboard into multiple
.gsxfiles with separate components for each panel (Multi-Component Guide) - Add an alternate screen settings overlay (Inline Mode Guide)