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|
package tui
import (
"os"
"sync/atomic"
"syscall"
"time"
"unsafe"
"golang.org/x/sys/windows"
)
var (
modkernel32 = windows.NewLazySystemDLL("kernel32.dll")
procReadConsoleInputW = modkernel32.NewProc("ReadConsoleInputW")
)
const (
infiniteWait = 0xFFFFFFFF
maxRecordsRead = 64
)
type coord struct {
X, Y int16
}
type inputRecord struct {
eventType uint16
_ uint16
data [16]byte
}
type keyEventRecord struct {
keyDown int32
repeatCount uint16
virtualKeyCode uint16
virtualScanCode uint16
unicodeChar uint16
controlKeyState uint32
}
type mouseEventRecord struct {
mousePosition coord
buttonState uint32
controlKeyState uint32
eventFlags uint32
}
type windowBufferSizeRecord struct {
size coord
}
func readConsoleInputW(h windows.Handle, recs []inputRecord) (int, error) {
if len(recs) == 0 {
return 0, nil
}
var read uint32
r1, _, e1 := syscall.SyscallN(
procReadConsoleInputW.Addr(),
uintptr(h),
uintptr(unsafe.Pointer(&recs[0])),
uintptr(len(recs)),
uintptr(unsafe.Pointer(&read)),
)
if r1 == 0 {
if e1 != 0 {
return 0, e1
}
return 0, syscall.EINVAL
}
return int(read), nil
}
func consoleViewportSize() (width, height int, ok bool) {
h, err := windows.GetStdHandle(windows.STD_OUTPUT_HANDLE)
if err != nil || h == 0 {
return 0, 0, false
}
var info windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(h, &info); err != nil {
return 0, 0, false
}
return int(info.Window.Right - info.Window.Left + 1),
int(info.Window.Bottom - info.Window.Top + 1),
true
}
type stdinReader struct {
handle windows.Handle
interrupt windows.Handle
pending []Event
paused atomic.Bool
lastMouseButtons uint32
}
var (
_ InterruptibleReader = (*stdinReader)(nil)
_ PausableReader = (*stdinReader)(nil)
)
func NewEventReader(in *os.File) (EventReader, error) {
return &stdinReader{
handle: windows.Handle(in.Fd()),
}, nil
}
func (r *stdinReader) Pause() {
r.paused.Store(true)
if r.interrupt != 0 {
_ = r.Interrupt()
}
}
func (r *stdinReader) Resume() {
r.paused.Store(false)
}
func (r *stdinReader) PollEvent(timeout time.Duration) (Event, bool) {
if r.paused.Load() {
return nil, false
}
if len(r.pending) > 0 {
ev := r.pending[0]
r.pending = r.pending[1:]
return ev, true
}
handles := []windows.Handle{r.handle}
if r.interrupt != 0 {
handles = append(handles, r.interrupt)
}
waited, err := windows.WaitForMultipleObjects(handles, false, timeoutToMs(timeout))
if err != nil {
return nil, false
}
switch waited {
case uint32(windows.WAIT_TIMEOUT):
return nil, false
case windows.WAIT_OBJECT_0:
case windows.WAIT_OBJECT_0 + 1:
_ = windows.ResetEvent(r.interrupt)
return nil, false
default:
return nil, false
}
var available uint32
if err := windows.GetNumberOfConsoleInputEvents(r.handle, &available); err != nil || available == 0 {
return nil, false
}
if available > maxRecordsRead {
available = maxRecordsRead
}
recs := make([]inputRecord, available)
n, err := readConsoleInputW(r.handle, recs)
if err != nil || n == 0 {
return nil, false
}
for i := range n {
r.decodeRecord(&recs[i])
}
if len(r.pending) == 0 {
return nil, false
}
ev := r.pending[0]
r.pending = r.pending[1:]
return ev, true
}
func (r *stdinReader) Close() error {
if r.interrupt != 0 {
_ = windows.CloseHandle(r.interrupt)
r.interrupt = 0
}
return nil
}
func (r *stdinReader) EnableInterrupt() error {
if r.interrupt != 0 {
return nil
}
h, err := windows.CreateEvent(nil, 1, 0, nil)
if err != nil {
return err
}
r.interrupt = h
return nil
}
func (r *stdinReader) Interrupt() error {
if r.interrupt == 0 {
return nil
}
return windows.SetEvent(r.interrupt)
}
func timeoutToMs(timeout time.Duration) uint32 {
switch {
case timeout < 0:
return infiniteWait
case timeout == 0:
return 0
}
ms := timeout.Milliseconds()
if ms <= 0 {
return 1
}
if ms > int64(infiniteWait-1) {
return infiniteWait - 1
}
return uint32(ms)
}
func (r *stdinReader) decodeRecord(rec *inputRecord) {
switch rec.eventType {
case windows.KEY_EVENT:
kev := (*keyEventRecord)(unsafe.Pointer(&rec.data))
if kev.keyDown == 0 {
return
}
repeats := max(1, int(kev.repeatCount))
ev, ok := translateKeyEvent(kev)
if !ok {
return
}
for range repeats {
r.pending = append(r.pending, ev)
}
case windows.MOUSE_EVENT:
mev := (*mouseEventRecord)(unsafe.Pointer(&rec.data))
if ev, ok := r.translateMouseEvent(mev); ok {
r.pending = append(r.pending, ev)
}
case windows.WINDOW_BUFFER_SIZE_EVENT:
if w, h, ok := consoleViewportSize(); ok {
r.pending = append(r.pending, ResizeEvent{Width: w, Height: h})
} else {
wev := (*windowBufferSizeRecord)(unsafe.Pointer(&rec.data))
r.pending = append(r.pending, ResizeEvent{
Width: int(wev.size.X),
Height: int(wev.size.Y),
})
}
}
}
func translateKeyEvent(kev *keyEventRecord) (KeyEvent, bool) {
mod := windowsKeyMod(kev.controlKeyState)
if k, ok := vkToKey(kev.virtualKeyCode); ok {
return KeyEvent{Key: k, Mod: mod}, true
}
r := rune(kev.unicodeChar)
if r == 0 {
return KeyEvent{}, false
}
if r > 0 && r < 0x20 {
switch r {
case 0x08:
return KeyEvent{Key: KeyBackspace, Mod: mod &^ ModCtrl}, true
case 0x09:
return KeyEvent{Key: KeyTab, Mod: mod &^ ModCtrl}, true
case 0x0d:
return KeyEvent{Key: KeyEnter, Mod: mod &^ ModCtrl}, true
case 0x1b:
return KeyEvent{Key: KeyEscape, Mod: mod &^ ModCtrl}, true
}
return KeyEvent{Key: KeyRune, Rune: rune('a' + r - 1), Mod: mod | ModCtrl}, true
}
if r == 0x7f {
return KeyEvent{Key: KeyBackspace, Mod: mod}, true
}
return KeyEvent{Key: KeyRune, Rune: r, Mod: mod &^ ModShift}, true
}
func vkToKey(vk uint16) (Key, bool) {
switch vk {
case windows.VK_ESCAPE:
return KeyEscape, true
case windows.VK_RETURN:
return KeyEnter, true
case windows.VK_TAB:
return KeyTab, true
case windows.VK_BACK:
return KeyBackspace, true
case windows.VK_DELETE:
return KeyDelete, true
case windows.VK_INSERT:
return KeyInsert, true
case windows.VK_UP:
return KeyUp, true
case windows.VK_DOWN:
return KeyDown, true
case windows.VK_LEFT:
return KeyLeft, true
case windows.VK_RIGHT:
return KeyRight, true
case windows.VK_HOME:
return KeyHome, true
case windows.VK_END:
return KeyEnd, true
case windows.VK_PRIOR:
return KeyPageUp, true
case windows.VK_NEXT:
return KeyPageDown, true
case windows.VK_F1:
return KeyF1, true
case windows.VK_F1 + 1:
return KeyF2, true
case windows.VK_F1 + 2:
return KeyF3, true
case windows.VK_F1 + 3:
return KeyF4, true
case windows.VK_F1 + 4:
return KeyF5, true
case windows.VK_F1 + 5:
return KeyF6, true
case windows.VK_F1 + 6:
return KeyF7, true
case windows.VK_F1 + 7:
return KeyF8, true
case windows.VK_F1 + 8:
return KeyF9, true
case windows.VK_F1 + 9:
return KeyF10, true
case windows.VK_F1 + 10:
return KeyF11, true
case windows.VK_F12:
return KeyF12, true
}
return KeyNone, false
}
func windowsKeyMod(state uint32) Modifier {
var m Modifier
if state&(windows.LEFT_CTRL_PRESSED|windows.RIGHT_CTRL_PRESSED) != 0 {
m |= ModCtrl
}
if state&(windows.LEFT_ALT_PRESSED|windows.RIGHT_ALT_PRESSED) != 0 {
m |= ModAlt
}
if state&windows.SHIFT_PRESSED != 0 {
m |= ModShift
}
return m
}
func (r *stdinReader) translateMouseEvent(mev *mouseEventRecord) (MouseEvent, bool) {
ev := MouseEvent{
X: int(mev.mousePosition.X),
Y: int(mev.mousePosition.Y),
Mod: windowsKeyMod(mev.controlKeyState),
}
switch {
case mev.eventFlags&windows.MOUSE_WHEELED != 0:
if int16(mev.buttonState>>16) > 0 {
ev.Button = MouseWheelUp
} else {
ev.Button = MouseWheelDown
}
ev.Action = MousePress
return ev, true
case mev.eventFlags&windows.MOUSE_MOVED != 0:
if r.lastMouseButtons == 0 {
return MouseEvent{}, false
}
ev.Button = buttonFromState(r.lastMouseButtons)
ev.Action = MouseDrag
return ev, true
default:
prev := r.lastMouseButtons
curr := mev.buttonState
r.lastMouseButtons = curr
if pressed := curr &^ prev; pressed != 0 {
ev.Button = buttonFromState(pressed)
ev.Action = MousePress
return ev, true
}
if released := prev &^ curr; released != 0 {
ev.Button = buttonFromState(released)
ev.Action = MouseRelease
return ev, true
}
return MouseEvent{}, false
}
}
func buttonFromState(state uint32) MouseButton {
switch {
case state&windows.FROM_LEFT_1ST_BUTTON_PRESSED != 0:
return MouseLeft
case state&windows.RIGHTMOST_BUTTON_PRESSED != 0:
return MouseRight
case state&windows.FROM_LEFT_2ND_BUTTON_PRESSED != 0:
return MouseMiddle
}
return MouseNone
}
|