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package tui
func bufferRowToANSI(buf *Buffer, row int, esc *escBuilder, caps Capabilities) string {
width := buf.Width()
if width == 0 {
return ""
}
trimEnd := -1
for x := width - 1; x >= 0; x-- {
c := buf.Cell(x, row)
if !c.IsEmpty() && !c.IsContinuation() {
trimEnd = x
break
}
}
if trimEnd < 0 {
return ""
}
esc.Reset()
var prevStyle Style
styleSet := false
openLink := ""
for x := 0; x <= trimEnd; x++ {
c := buf.Cell(x, row)
if c.IsContinuation() {
continue
}
if caps.Hyperlinks {
openLink = linkTransition(esc, openLink, c.Link)
}
if !styleSet || !c.Style.Equal(prevStyle) {
if c.Style.Equal(NewStyle()) {
esc.ResetStyle()
} else {
esc.SetStyle(c.Style, caps)
}
prevStyle = c.Style
styleSet = true
}
r := c.Rune
if r == 0 {
r = ' '
}
esc.WriteRune(r)
}
if caps.Hyperlinks {
linkTransition(esc, openLink, "")
}
esc.ResetStyle()
return string(esc.Bytes())
}
func renderElementToBuffer(el *Element, width int, caps Capabilities) (*Buffer, int) {
if el == nil || width <= 0 {
return nil, 0
}
el.MarkDirty()
height := el.HeightForWidth(width)
if height <= 0 {
return nil, 0
}
Calculate(el, width, height)
buf := NewBuffer(width, height)
RenderTree(buf, el)
return buf, height
}
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