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package main
import (
"fmt"
tui "github.com/grindlemire/go-tui"
)
type counter struct {
count *tui.State[int]
}
func NewCounter() *counter {
return &counter{
count: tui.NewState(0),
}
}
func (c *counter) KeyMap() tui.KeyMap {
return tui.KeyMap{
tui.On(tui.KeyEscape, func(ke tui.KeyEvent) { ke.App().Stop() }),
tui.On(tui.Rune('+'), func(ke tui.KeyEvent) {
c.count.Update(func(v int) int { return v + 1 })
}),
tui.On(tui.Rune('-'), func(ke tui.KeyEvent) {
c.count.Update(func(v int) int { return v - 1 })
}),
}
}
func (c *counter) Render(app *tui.App) *tui.Element {
__tui_0 := tui.New(
tui.WithDisplay(tui.DisplayFlex), tui.WithDirection(tui.Column),
tui.WithFlexGrow(1),
tui.WithAlign(tui.AlignCenter),
tui.WithJustify(tui.JustifyCenter),
)
__tui_1 := tui.New(
tui.WithText(fmt.Sprintf("Count: %d", c.count.Get())),
tui.WithTextStyle(tui.NewStyle().Bold()),
)
__tui_0.AddChild(__tui_1)
__tui_2 := tui.New(
tui.WithText("Press + / - to change, Esc to quit"),
tui.WithTextStyle(tui.NewStyle().Dim()),
)
__tui_0.AddChild(__tui_2)
return __tui_0
}
func (c *counter) bindAppFields(app *tui.App) {
if c.count != nil {
c.count.BindApp(app)
}
}
func (c *counter) BindApp(app *tui.App) {
c.bindAppFields(app)
}
var _ tui.AppBinder = (*counter)(nil)
var (
_ tui.KeyListener = (*counter)(nil)
)
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